Post by Kash'ika on Sept 8, 2009 11:10:15 GMT -5
Upon hearing Cayonia and Alenea speak of heading to a place called Karazhan, Kashika wrote down the following, for her guildmates to read about the place before they ventured onward.
"The decrepit tower of Karazhan once housed one of the greatest powers Azeroth has ever known: the sorcerer Medivh. Since his death, a terrible curse has pervaded the tower and the surrounding lands. The spirits of nobles from nearby Darkshire reportedly walk its halls, suffering a fate worse than death for their curiosity. More dangerous spirits wait within Medivh's study, for it was there that he summoned demonic entities to do his bidding. However, the brave and foolish are still relentlessly drawn to Karazhan, tempted by rumors of unspeakable secrets and powerful treasures. Forge a group of ten stalwart heroes, and journey to the tower in Deadwind Pass — but be warned that only those who have achieved level 70 should dare enter.
Karazhan is located in Deadwind Pass on the sub-continent of Azeroth in the Eastern Kingdoms. Existing long before Medivh inhabited it, it is unknown who originally built Karazhan or who now resides within its walls. The land it sits on "was similar in shape to a human skull. Many had noted it over the years, though only a few had been sufficiently brave, or powerful, or tactless to mention it to the property's owner".
Karazhan's history begins with an explosion that carved out Deadwind Pass and weakened the fabric of reality in the region.LG 89 Someone then built the tower, probably to take advantage of this weakened reality and heightened magic. Medivh eventually took up residence there, but mused that the explosion and the construction only happened because he would eventually arrive.
During the First War, the tower was inhabited by Medivh, his steward Moroes, his cook Cook, and his then-apprentice Khadgar. Garona also resided here as an emissary in the same time of Khadgar's apprenticeship. Sargeras allowed Medivh to freely explore Karazhan. As a result of the region's weakened reality, many strange and disturbing visions lurked within the tower, and Moroes was known for wearing blinders to avoid seeing them. The visions were ultimately ended when most of Karazhan's ambient magical power was absorbed by the resurrected Medivh, reducing it to "a pile of stone in the remote reaches", its power taken to serve the Prophet.
Recently, despite Medivh's absence and the draining of magic, a new power seems to have made its home in Karazhan. The Black Riders of Deadwind Pass, though rarely seen, have a connection to Karazhan. However, no one knows who their master is. One recent sighting is cause for concern — the Black Riders seek the Scythe of Elune, a powerful artifact with the ability to summon the vile Worgen into this world.
It is believed that all ley lines on Azeroth lead to a location under Karazhan.
Karazhan is described as being an isolated tower, there's no mention of any village around the tower's base. Quite the contrary in fact. Medivh is described as a hermit, rarely taking visitors into Karazhan, yet it seems he held a banquet with many, many guests who, at some point, became undead. It also seems contrary to Medivh's character to have a harem inside Karazhan, yet that's exactly what we find in the Maiden of Virtue's area. We can only assume they were not undead and demons all along. It is possible Prince Malchezaar brought them with him, in order to keep Morose busy and unaware of what was going on, but it seems an odd thing to do. Another possibility is that an unknown tenant of Karazhan, or even the original builder or owner, made use of these features as there is a vision mentioned in the book of drunk people sitting around a table. Also, Karazhan included a bailey which may have had enough room for a small village.
"Less than ghosts but more than memories, these were nothing less than pieces of the past that had become unstuck from the flow of time."
"Such hauntings were common even in the days when Karazhan was inhabited, though now, stripped of control (and the madness) of their master, they had become more brazen. Yet these shards of the past belonged here..."
I wish my guildmates the best of luck in this haunted place..."
"The decrepit tower of Karazhan once housed one of the greatest powers Azeroth has ever known: the sorcerer Medivh. Since his death, a terrible curse has pervaded the tower and the surrounding lands. The spirits of nobles from nearby Darkshire reportedly walk its halls, suffering a fate worse than death for their curiosity. More dangerous spirits wait within Medivh's study, for it was there that he summoned demonic entities to do his bidding. However, the brave and foolish are still relentlessly drawn to Karazhan, tempted by rumors of unspeakable secrets and powerful treasures. Forge a group of ten stalwart heroes, and journey to the tower in Deadwind Pass — but be warned that only those who have achieved level 70 should dare enter.
Karazhan is located in Deadwind Pass on the sub-continent of Azeroth in the Eastern Kingdoms. Existing long before Medivh inhabited it, it is unknown who originally built Karazhan or who now resides within its walls. The land it sits on "was similar in shape to a human skull. Many had noted it over the years, though only a few had been sufficiently brave, or powerful, or tactless to mention it to the property's owner".
Karazhan's history begins with an explosion that carved out Deadwind Pass and weakened the fabric of reality in the region.LG 89 Someone then built the tower, probably to take advantage of this weakened reality and heightened magic. Medivh eventually took up residence there, but mused that the explosion and the construction only happened because he would eventually arrive.
During the First War, the tower was inhabited by Medivh, his steward Moroes, his cook Cook, and his then-apprentice Khadgar. Garona also resided here as an emissary in the same time of Khadgar's apprenticeship. Sargeras allowed Medivh to freely explore Karazhan. As a result of the region's weakened reality, many strange and disturbing visions lurked within the tower, and Moroes was known for wearing blinders to avoid seeing them. The visions were ultimately ended when most of Karazhan's ambient magical power was absorbed by the resurrected Medivh, reducing it to "a pile of stone in the remote reaches", its power taken to serve the Prophet.
Recently, despite Medivh's absence and the draining of magic, a new power seems to have made its home in Karazhan. The Black Riders of Deadwind Pass, though rarely seen, have a connection to Karazhan. However, no one knows who their master is. One recent sighting is cause for concern — the Black Riders seek the Scythe of Elune, a powerful artifact with the ability to summon the vile Worgen into this world.
It is believed that all ley lines on Azeroth lead to a location under Karazhan.
Karazhan is described as being an isolated tower, there's no mention of any village around the tower's base. Quite the contrary in fact. Medivh is described as a hermit, rarely taking visitors into Karazhan, yet it seems he held a banquet with many, many guests who, at some point, became undead. It also seems contrary to Medivh's character to have a harem inside Karazhan, yet that's exactly what we find in the Maiden of Virtue's area. We can only assume they were not undead and demons all along. It is possible Prince Malchezaar brought them with him, in order to keep Morose busy and unaware of what was going on, but it seems an odd thing to do. Another possibility is that an unknown tenant of Karazhan, or even the original builder or owner, made use of these features as there is a vision mentioned in the book of drunk people sitting around a table. Also, Karazhan included a bailey which may have had enough room for a small village.
"Less than ghosts but more than memories, these were nothing less than pieces of the past that had become unstuck from the flow of time."
"Such hauntings were common even in the days when Karazhan was inhabited, though now, stripped of control (and the madness) of their master, they had become more brazen. Yet these shards of the past belonged here..."
I wish my guildmates the best of luck in this haunted place..."